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Aug 10 2009

RockNES

Published by admin

Rock­NES has impro­ved greatly over the vast span of time due to the author now cons­tantly upda­ting it with the Ver­sion 5. The older ver­sion of Rock­NES was slo­wer and did not play well on a fast PC, but now; it is nearly per­fect. Rock­NES sup­port Game Genie and can be con­fi­gu­red edi­ting the ROCKNES.CFC file. It’s always worth trying out RockNES!

vote-user-blue ProE­mu­la­tor Rating: 3.5 / 5
user-comment-blue Latest Ver­sion: 5.02
right-blue Web­site Link: http://rocknes.kinox.org/

download-page-red [ Rock­NES 5.02 — Windows ]


Addi­tio­nal Downloads:

Addi­tio­nal Information:

What’s new for ver­sion 5.02 (07/23/2009)
—————————————-
- Fixed “run­ning in back­ground” when chan­ging the video reso­lu­tion.
- Fixed WAV file hea­der, wrong size error.
- Resi­zed blit­ter select win­dow, sma­ller, for lower reso­lu­tions.
- Fixed requi­red Fami­com Disk Sys­tem file name.
- Disa­bled Allegro’s rest(1) in tri­ple buf­fe­ring mode.
- Fixed bro­ken WRAM I/O, a lot of games should work again.
- Fixed bugs in the timing code.
- Fixed NSF visua­li­zer dra­wing circ­les out of bit­map boun­da­ries.
- pAPU sound code opti­mi­zed, should be (much) less inten­sive.
- Chan­ged open­bus return value.
- A few tweaks to improve the speed.
- Minor MMC5 fixes.
- Docu­men­ta­tion updated.

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What’s new for ver­sion 5.01 (07/18/2009)
—————————————-
- Rewor­ked 6000h-7FFFh CPU hand­ling.
- Reworked/increased sound caching and play­back.
- Fixed sys­tem reset sequence.
- Fixed MMC3 IRQs, plus added WRAM con­trol (map­per 4).
- Fixed load state error mes­sage in the GUI.
- Fixed a few typos in the GUI mes­sa­ges.
- Fixed inter­nal iNES header/data patching by CRC32.
- Fixed three bugs in the saves­tate code, no more gray screens.
- Fixed APU reset timing.
- Map­per fix: 4, 33, 87.
- Map­per new: 5 (pre­li­mi­nary MMC5), 48.
- Chan­ged a few map­per board names.
- Chan­ged default value on NSF “inva­lid” reads (thanks jsr).
- Chan­ged sys­tem RAM dump file­name to gametitle.ram.
- Chan­ged color RAM dump file­name to gametitle.pal.
- Chan­ged pat­tern table (CHR RAM) dump file­name exten­sion from .chr to .pat.
- WAV file record is now pos­si­ble to sche­dule before the first game run.
- The map­per saves­tate block is no more saved with zero-length (unu­sed).
- The song start num­ber from NSF hea­der is now used, ins­tead of always 1.
- For safety rea­sons, the emu­la­tor quits on saves­tate loa­ding error.
- Remo­ved the CPU times­lice with Allegro’s rest(1) to avoid dead­locks.
- Com­pi­led with newer ver­sions of GCC and Alle­gro, fixes a few things.
- Other impor­tant fixes there and there.

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What’s new for ver­sion 5.00 (07/10/2009)
—————————————-
- Added a NSF dri­ver, now you can load and play NSFs!
- Exter­nal palette files (.pal) can be loa­ded.
- Chan­ged color mode to 32 bits.
- Fixed Wor­kRAM 6000h-7FFFh, an obs­cure bug.
- Fixed MMC3 IRQs par­tially, thanks to Disch for the help.
- Map­pers fixed: 4, 13, 20 (Fami­com Disk Sys­tem), 64, 90/160, 91, 117, 118.
- Fixed PRG data disas­sem­bler.
- Fixed a few oddi­ties in the GUI dia­logs.
- Fixed CPU dump 8000-FFFF.
- Fixed an obs­cure bug in the sprite eva­lua­tion.
- Fixed pro­blems with the tri­ple buf­fe­ring mode.
- Fixed movies (joy­pad data log­ging for replay).
- Bet­ter sound out­put, less stut­te­ring and skips thanks to a ring buf­fer.
- Added an alter­nate video con­fig in the GUI.
- Added APU registers/context dump.
- Modi­fied PRG data corrup­tor to use ROM address ins­tead of CPU address.
- Rewor­ked loa­ding pro­ce­dure.
- Remo­ved Game­Ge­nie codes.
- Fixed com­mand line game loa­ding.
- Impro­ved win­do­wed mode.
- Tons of inter­nal fixes, plus seve­ral cos­me­tic changes.

You­Tube Information:

Rock­NES Con­fi­gu­ra­tion & Setup

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