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Aug 15 2009

SNES4IPhone Thoughts

Published by admin under Information

Before rea­ding the Article, you can find more infor­ma­tion regar­ding SNES4IPhone here.

It is ama­zing how someone has had deve­lo­ped for SNES4IPhone and impres­sed that someone has taken on this ama­zing pro­ject for SNES4IPhone. I was an avid Poc­ket PC user and always wan­ted the SNES to work for it and it almost has with the Dell x50 Poc­ket PC.  I was able to play punch out and seve­ral other games, but there were always pro­blems with the but­tons and in trying to use it.  Nin­tendo should pay atten­tion and sup­port and SNES ver­sion for the IPhone where a user can use a blue­tooth con­tro­ller to play some games.  Games should be able to be purcha­sed through the Appli­ca­tion Store to make the pro­fits roll in, but we would never see this because this would hurt the Nin­tendo DS and the Wii platform.

I begin to think if the IPhone, Black­Berry & Palm Pre could even­tually take over the gaming industry in some sorts. Game wri­ters are making alot of money through the appli­ca­tion store and can luckly become num­ber 1 if it’s a great game which is rated by users, not the top game reviewers. The ease of wire­less tech­no­logy is allo­wing the IPhone to do such things, but this would be a great start if the Super Nin­tendo was actually 100% pla­ya­ble through the IPhone and supp­por­ted through the Nin­tendo company.

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Aug 15 2009

MAME 0.133

Published by admin under Information

A new ver­sion of MAME update for 0.133 has been been relea­sed.  For MAME Emu­la­tor down­loads, visit us here.

MAME 0.133 Upda­tes & Changes

0.133

—–

MAME­Tes­ters Bugs Fixed

———————-

- 03191: [Crash/Freeze] armchmp2: Allo­wing Demo to run triggersTest

Mode (hap)

- 02916: [Crash/Freeze] srmvs: [debug] Asser­tion (Aaron Giles)

- 03300: [Crash/Freeze] tmmjprd, tmp­doki: [debug] Crash after OK

(Aaron Giles)

- 03310: [Misc.] cobram3, cobra: Parent/clone rela­tionship missing

(Aaron Giles)

- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clo­nes but

they use dif­fe­rent hashes (Angelo Salese)

Source Chan­ges

————–

Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don’t

emu­late the sound CPU. [Fabio Priuli]

CDP1802: [Curt Coder]

- refac­to­red the Q and DMA call­backs to use devcb

- fixed state code out­put and load mode

Added FP regis­ters to PPC debug­ger inter­face. Fixed bugs in the x64

back-end that pre­ven­ted pro­per 3D ren­de­ring for Model 3 games.

[Aaron Giles]

ARM7 impro­ve­ments: [R. Belmont]

- Added ARMv5+ CLZ instruction.

- Added ARMv5TE ins­truc­tions: QADD, QDADD, QSUB, QDSUB, SMLAxy,

SMLALxy, SMULxy, SMULWy, and SMLAWy

- Fixed disas­sembly of CLZ

Impro­ved DIP switches in toy­pop. [kanikani]

Audi­ted and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c

dri­ver (super­pac, pacn­pal, grobda, pho­zon, mappy, todruaga, digdug2,

motos and clo­nes of each) [MooglyGuy]

Naomi update [Deu­nan Knute, R. Belmont]

- Imple­men­ted car­tridge pro­tec­tion chip mechanism

- Added pro­tec­tion data for doa2 and doa2m

- Added real dum­ped car­tridge X76F100 data for doa2/doa2m

Seve­ral MESS-specific snes fixes for ren­de­ring. [Angelo Salese]

Merit Multi-Poker impro­ve­ments: [Roberto Fresca]

* Full Inputs.

* DIP Switches.

* Simu­la­ted spark-watchdog circuitery.

* Demu­xed cus­tom port.

* NVRAM support.

* CPU clock deri­ved from #defi­ned crystal.

* 8000–8007 Out­put ports.

* Coin rela­ted counters.

* Sound com­po­nents and trig­ger found at 8000–8003, bit2.

* Full lamps support.

* PCBs layouts & tech­ni­cal notes.

The 4 games are fully pla­ya­ble. Sound seems to be disc­rete, so the

cir­cui­tery need to be tra­ced. Colors are still wrong.

Added docu­men­ta­tion regar­ding dif­fe­rent Cobra Com­mand versions.

[Ruben Panos­sian]

Fixed card reset in Taito g-net games. [Joerg Hartenberger]

Fixed gun and crosshair posi­tio­ning in TimeC­ri­sis and Bub­ble Trouble.

[hap]

Deco­ded some ram based tiles in jclub2. [David Haywood]

Fixed inte­rrupts in the cischeat dri­ver, fixing Scud Ham­mer and

Arm Champs II. [hap]

New games added or pro­mo­ted from NOT_WORKING status

—————————————————

Multi-Poker [Roberto Fresca]

New clo­nes added

—————-

Super Free Kick (set 2) [Klaus Sommers]

0.132u5

——-

MAME­Tes­ters Bugs Fixed

———————-

- 03250: [DIP/Input] emp­city and clo­nes: Cre­dits are regis­te­ring twice

(Luigi30)

- 03309: [Crash/Freeze] All Sets in ojankohs.c: When game issues a

sound/voice, the game crashes (Tafoid)

- 03308: [Crash/Freeze] over­driv: Game Resets at “Ram Check” (Tafoid)

- 03235: [Graphics] timec­ris and clo­nes: Severe graphics corruption

(Skeleton081983)

- 03299: [Core] teh­kanwcc: dou­ble and wrong rom definition

(Roman Scher­zer)

- 03305: [Graphics] bloc­kout, blc­koutj, blckout2: The text in yellow

on the “block­mas­ter” screen is corrup­ted (Fabio Priuli)

- 00772: [Game­play] burn­forc: The powe­rup item is always “L” in mame.

(hap)

- 02197: [Game­play] rthun2, rthun2j, finehour: Black screen, game does

not start (Phil Bennett)

- 03298: [Com­pi­ling] War­ning at devintrf.c:128 com­pi­ling with MSVC

(Aaron Giles)

Source Chan­ges

————–

DIPSW update [kanikani]

- fixed default set­ting of jjs­quawk, mar­ked the game as

IMPERFECT_SOUND, and added some notes

- added DIPLOCATION for toy­pop and liblrabl

Intel 8255A PPI:

- Added a new imple­men­ta­tion of the I8255A device. Rew­rit­ten from

scratch to pro­perly sup­port handsha­king in modes 1 and 2.

- Refac­to­red sg1000a.c to use the new implementation.

Redum­ped Konami Viper CF and NVRAM for all games and upda­ted drivers.

[Guru, Angelo Salese]

Fixed Aqua Jet sam­ple ROM loa­ding off­set again. [Phil Bennett]

Fixed screen mas­king and left screen call dra­wing in tmmjprd.

[Angelo Salese]

Added hard­ware notes to the Quake Arcade Tour­na­ment driver.

[vidpro1, Andrew Gardner]

Added mecha­nism for the laser­disc core to return 0 for the philips

codes if video is squelched. Upda­ted the Gott­lieb and Cliff Hanger

dri­vers to request it this way, since they decode externally.

[Aaron Giles]

Made a cou­ple of minor tweaks to the Cliff Han­ger dri­ver. Fixed

inte­rrupt timing (was not taking into account inter­la­cing) to fix up

glitches in play­back and ensure the disk test pas­ses. Added SHA1 and

mar­ked the game as wor­king. [Aaron Giles]

Pro­mo­ted Final Lap 2 & Final Lap 3 to wor­king since they just require

to init their ana­log con­trols (same sequence as Final Lap R).

[Angelo Salese]

Added basic sup­port in bitmap.c for 64-bit inde­xed bit­maps. As a

result, you will need a full recom­pile with this change, since the

bit­map for­mats enum was alte­red. [Aaron Giles]

Intro­du­ced new fea­ture –bur­nin, which can be used to gene­rate a PNG

that repre­sents the ove­rall bright­ness seen during the course of

run­ning a game. This PNG can be used as a fake “bezel” that overlays

the screen via the art­work sys­tems (with a low alpha, say 0.1 or 0.2)

to simu­late run­ning a game with a moni­tor that has been bur­ned in

from another game. [Aaron Giles]

Fixed the –crsshair­path option to be spe­lled pro­perly. [Aaron Giles]

Made pr8210 serial pro­ces­sing a little more robust. [Aaron Giles]

Fixed year for Mighty Mon­key (and clo­nes) based on US Copyright

Searches. [Brai­lle]

ARM7 upda­tes [R. Bel­mont, Ryan Holtz]

- Prep­ped to sup­port mul­ti­ple archi­tec­ture versions

- Added ARM9 CPU type (ARMv5TE)

- Added mostly-stubbed sys­tem coprocessor/MMU support

Fixed resource leak in core_fload(). [Aaron Giles]

Added flashv2.u30 (v2 bios) to the tai­togn dri­ver. [Joerg Hartenberger]

Added IDE Lock mecha­nism to the IDE Dri­ver in MAME, so games on gnet

v2 bios are wor­king correct now (idectrl.c / idectrl.h) & taitogn.c.

[Joerg Har­ten­ber­ger]

Further impro­ve­ments for Sho­gun Warriors:

[David Hay­wood, Tomasz Slanina]

– deco­ded tables for seve­ral of the star­tup com­mands, made some

obser­va­tions, was una­ble to pro­perly decode table 0x80, second byte

scram­bling is .. odd, so just using extract data right now.

– pro­perly map­ped inputs in Sho­gun Warriors

– deco­des a block of data used by the Japa­nese ver­sion (fjbuster)

for the cha­rac­ter select screen. Basi­cally block 0x40 is the same

as mcu block/table 0x41, but using dif­fe­rent encryp­tion (inline

encryp­tion table + addi­tio­nal over­lay table ins­tead of each byte

being bit shifted)

Upda­ted Joc­key Club II notes. [David Hay­wood, Gerald]

Veri­fied Fruits & Bunny PROM. [f205v]

Added new split tool that can be used for split­ting giant files

with per-file hashes and without corrup­ting them. [Aaron Giles]

New games added or pro­mo­ted from NOT_WORKING status

—————————————————

Cliff Han­ger [Aaron Giles, Warren Ondras, Ernesto Corvi]

Cobra Com­mand (M.A.C.H. 3 con­ver­sion) [Aaron Giles, Warren Ondras]

Ote­nami Hai­ken Final (V2.07JC) [Joerg Hartenberger]

Back Fire (Tecmo) [Tirino73, David Haywood]

New clo­nes added

—————-

Witch Card (ger­man?) [Team Europe / Dum­ping Union]

New games mar­ked as GAME_NOT_WORKING

————————————

Shoo­tout Pool [f205v]

Mul­ti­pede [Angelo Salese]

Cobra Com­mand (Data East LD) [Angelo Salese]

Road Blas­ter (Data East LD) [Angelo Salese]

Time Tra­ve­ller [Angelo Salese]

Super Cherry Mas­ter [Team Europe / Dum­ping Union] (incom­plete set)

0.132u4

——-

MAME­Tes­ters Bugs Fixed

———————-

- 03277: [DIP/Input] batrid & clo­nes: If you select free­play, hit

score, music & sound dips are inver­ted vs MAME tab

(Fabio Priuli)

- 03292: [Crash/Freeze] batt­les, gallag, gats­bee: [debug] assert:

src/mame/machine/namco06.c:240: state->device[2] != NULL ||

config->chip2 == NULL (Fabio Priuli)

- 03019: [Core] Sets with added Shif­ters: Run­ning with the Shifter

chan­ges orien­ta­tion in ver­ti­cal games (Mr. Do)

Source Chan­ges

————–

Fixed sound in Seibu Cup Soc­cer boot­leg [Angelo Salese]

Remo­ved a kludge from Sen­goku Mah­jong sound comms [Angelo Salese]

K053936 clea­nup and some impro­ve­ments for Racin’ Force [David Haywood]

Mar­ked sisei­kat prg rom as bad dump. [Angelo Salese]

Added very basic SCC68070 imple­men­ta­tion, currently is just a basic

m68k with 32-bits of address lines. The plan is to add the on-chip

periphe­rals on the magicard.c dri­ver then, when I get some

con­sis­tency, hard­wire it to the cpu core. [Angelo Salese]

Bet­ter fix for Amiga AGA ddf_stop_pixel, to avoid brea­king Amiga 1200

star­tup screen. [Mariusz Wojcieszek]

Fixed Cubo CD32 fra­me­rate to 50 [Mariusz Wojcieszek]

Con­fir­med Last Duel sets and chan­ged to use genuine GFX ROMs

[Team Japump]

Mar­ked vf3tb CROM0 ROMs as BAD_DUMP (they should be 4MB). Upda­ted game

sta­tus notes. [Phil Bennett]

Allow skeetsht to put some gfxs. [Angelo Salese]

SCC68070: hoo­ked up basic regis­ters in the memory map. [Angelo Salese]

Update to the lastduel.c driver:

* Bet­ter rom load / decode for Last Duel sets [David Haywood]

* Readme / PCB layout [Guru]

* Correc­ted rom labels and added PCB loca­tions to Mad Gear / LED

Storm sets [Brian Troha]

model3: mas­ked CROM bank, fixes mis­sing gfx in seve­ral games.

[R. Bel­mont]

Adds DIP port loca­tions to Last Duel & Mad Gear sets. [Brian Troha]

Added redum­ped vf3tb ROMs [Guru]

Toki­meki Mah­jong Para­dise dri­ver improvements:

- split tmmjprd / tmp­doki from rabbit.c as it uses the graphic chip

in a very dif­fe­rent way, and having them together was making it

more dif­fi­cult to make pro­gress on [David Haywood]

- chan­ged them to use cus­tom ren­de­ring code ins­tead of tile­maps, as

they can address tile data at a sub-tile level, this fixes the

girls in the intro [David Haywood]

- added inputs [Angelo Salese]

- added some notes about a hang, and pos­si­ble rea­son [David Haywood]

- mar­ked the graphic roms of tmp­doki as BAD as it appears to be

using tiles which are not pre­sent in the tmmjprd roms for the

title screen [David Haywood]

ARM (26-bit): TST/TEQ should only update flags. This eli­mi­na­tes the

need for patches in poizone/ertictac, all deco32 games still run

(inc­lu­ding hvysmsh), and it bet­ter matches the documentation.

[R. Bel­mont]

Upda­ted the Led Storm Rally 2011 set with the new roms as per the

Guru’s info. Mar­ked this game as GAME_IPERFECT_GRAPHICS due to the

bad sprite ect. [Brian Troha]

Correc­ted p911uc com­pact flash dump by Guru. [Angelo Salese]

Added fade in/fade out effects for tmmjprd [Angelo Salese]

Docu­ment the Pac­man on Tecmo World Cup ’90 hard­ware. Lists the roms

plus CRC32 / SHA1 in the com­ment sec­tion to pre­vent it from turning

up as a newly “found” game and to show users MAME is aware of it

exis­tence. [Brian Troha]

Add gun I/O board to Tera­burst and hook up 68k/PPC comms. Not sure how

the guns are read yet but this fixes the CALL ATTENDENT immediate

death and the game runs fine now. [R. Belmont]

Chan­ges to sup­port address maps for arbi­trary devi­ces: [Aaron Giles]

- Moved address_map array from cpu_config to device_config. Added MDRV

mac­ros in the device for spe­cif­ying address maps. Chan­ged the memory

sys­tem to fetch the maps from the new location.

- Moved the address-space rela­ted get_info cons­tants to devintrf

(inc­lu­ding endian­ness). Remo­ved space array from the CPU class

hea­der. Made the memory sys­tem much more device-neutral. Various

other clea­nups along the way.

- Expan­ded address maps from 3 to 4. Moved ADDRESS_SPACE_PROGRAM/DATA/

IO cons­tants to cpuintrf, as those names are really only applicable

to CPUs. Added new ADDRESS_MAP_0/1/2/3 cons­tants to iden­tify address

maps more generically.

- Upda­ted memory sys­tem to be more gene­ral about address map handling.

Added the con­cept of default address maps (in addi­tion to the

already exis­ting inter­nal memory maps). The dif­fe­rence between

inter­nal and default memory maps is that inter­nal memory maps always

ove­rride everything (inc­lu­ding user-specified maps), but default

memory maps simply pro­vide a default that can be overridden.

- Con­ver­ted the okim6295 sound dri­ver to use address maps for access.

By default, it defi­nes a ROM address map that over­lays its full

region. As a result, the vali­dity checks require all okim6295

regions to be at least 256k, unless you pro­vide your own address

map. Upda­ted all regions to meet this requirement.

- Upda­ted the ata­rijsa code to use a cus­tom address space for its

okim6295 acces­ses (which are ban­ked on the first half and sta­tic on

the second half), as an exam­ple of con­fi­gu­ring a device with a

cus­tom address space.

- For now, attempts to use okim6295_set_bank_base() will still work,

though ban­king for the okim chips should be moved to cus­tom address

maps in the dri­vers even­tually. The first time

okim6295_set_bank_base() is called, it will ins­tall a ban­ked memory

hand­ler over the region and use memory_set_bankptr() to change the

base on sub­se­quent bank switches.

- Moved address map vali­dity checks to be run for each device ins­tead of

just each CPU.

Remo­ved PREDECODE_GFX com­pile flag, as the on-the-fly deco­ding seems

to be wor­king reliably. Depre­ca­ted the ROMREGION_DISPOSE flag, as 98%

of the use of it no lon­ger is appli­ca­ble with on-the-fly decoding,

and the remai­ning cases are dif­fi­cult to iden­tify among the others.

[Aaron Giles]

Docu­men­ta­tion upda­tes: [Kevin Eshbach]

* For Super Bas­ket­ball adds the rom loca­tions for those that were

mis­sing before and adds the jum­per settings

* Docu­ments the SEGA cpu part num­ber for Future Spy and Super Zaxxon

safa­rir: fixed colors and file­na­mes, and added sam­ples [Hau]

Update Deniam dri­ver YM3812 clocks to match recording.

[Lord Night­mare]

Added com­ment about galaga.c boot­legs using 06XX emulation.

[Fabio Priuli]

Fixed Aqua Jet sam­ple ROM loa­ding [skeleton081983]

Fixed a HD6309 core bug/typo in the divq_im opcode. [Romain Tisserand]

Impro­ved Joc­key Club 2 dri­ver orga­ni­za­tion: [David Haywood]

- added dif­fe­rent machine dri­vers for the dif­fe­rent sets.

- added an st0016 to the ‘older hard­ware’ machine dri­ver, that’s

what the ‘z80’ rom on it is for (see st0016.c) the newer

hard­ware and boot­leg don’t use it.

- still wai­ting for pro­per gfx dumps

New games added or pro­mo­ted from NOT_WORKING status

—————————————————

Mah­jong Pri­vate [Ali, Uki]

Toki­meki Mah­jong Para­dise — Dear My Love [David Hay­wood, Angelo Salese]

Toki­meki Mah­jong Para­dise — Doki Doki Hen [David Hay­wood, Angelo Salese]

Wood­pec­ker (set 2) [Guru]

Tera­burst (1998/07/17 ver UEL) [Guru, Mark Frisbee]

(Greyhound) Tri­via (Ques­tions Series 11) [Brian Troha, Dum­ping Union]

New clo­nes added

—————-

Millen­nium Nuovo 4000 (Ver­sion 1.3) [Tomasz Slanina]

Millen­nium Nuovo 4000 (Ver­sion 1.6) [Tomasz Slanina]

The Next Space (Japan, licen­sed to PIC) [Team Japump]

Peter Pan [David Haywood]

Knights of the Round (World 911127, boot­leg) [David Haywood]

Teh­kan World Cup (set 3, boot­leg) [David Haywood]

Inter­na­tio­nal Toote II (World?) [David Haywood]

Sport­Time Table Hoc­key (Arca­dia, set 2) [Siftware]

World Darts (Arca­dia, set 2) [Siftware]

Ninja Mis­sion (Arca­dia, set 2) [Siftware]

Side­win­der (Arca­dia, set 2) [Siftware]

New games mar­ked as GAME_NOT_WORKING

————————————

Pirati [Tomasz Slanina]

Johnny Nero Action Hero [R. Bel­mont, The Dum­ping Union]

Poly-Net Warriors [Uki]

Sun­set Riders (boot­leg of Mega­drive version)

[Gatinho, Smit­dogg, Dum­ping Union, David Haywood]

The House of the Dead III [GDX-0001] [MAME Italia]

Joc­key Club II (2 sets) [David Haywood]

Quake Arcade Tour­na­ment [Siftware]

Turret Tower [Siftware]

0.132u3

——-

MAME­Tes­ters Bugs Fixed

———————-

- 03288: [Sound] raiga, stra­tof: Sound is mes­sed up (Mamesick)

- 03185: [Inter­face] All games using Light­guns: [debug] Bit­map memory

Leak (Fire­wave)

- 02797: [Core] hangplt: Hang Pilot no lon­ger boots since the new PPC

DRC went in (Phil Bennett)

Source Chan­ges

————–

mlan­ding: fixed sub CPU reset line,fixed main-to-sound CPUs comms,

added PORT_TOGGLE for the inputs and fixed color ban­king. Fixed analog

inputs. Added DSP and back­ground graphics. [Angelo Salese]

Added redum­ped sam­ple ROMs to Hang Pilot. [Guru]

Map­ped Pla­yer 2 Start in Salary Man Champ [smf]

Mar­ked all beat­ma­nia iidx games as not wor­king. [smf]

mlan­ding: fixed fore­ground fra­me­buf­fer graphics [Phil Bennett]

Fixed AGA dis­play win­dow start and stop (fixes star­tup screen and

lsr­quiz & lsrquiz2 mis­sing graphics) [Mariusz Wojcieszek]

Added PCB loca­tion to seve­ral rom sets in the asteroid.c driver.

[Brian Troha]

Added TMS0980 cpu core. [Wil­bert Pol]

mc68hc11 impro­ve­ments: [Angelo Salese]

* Added STX DIR, STY DIR opcodes.

* Fixed a bug with TAP opcode.

* Fixed inter­nal RAM/internal I/O start-up state.

* Fixed the I/O sys­tem by chan­ging the has_io flag with a

has_extended_io flag (switch bet­ween 0x40 and 0x100 I/O registers)

the lat­ter is used by the Taito JC HC11 CPU only at the current

time.

* Fixed a regis­ter r/w to allow Skeet Shoo­ter to put some gfxs.

Added default monoch­rome amber and green palet­tes. [Curt Coder]

Redum­ped m1 ROM of mina­san [Team Japump]

PPCDRC: fix flags on STWCX and fix FMULS to use the correct registers.

[R. Bel­mont]

Some impro­ve­ments to the unkch rom­sets [David Haywood]

Fixed Model 3 Real3D DMA source addres­sing. [Phil Bennett]

Fixed a graphic bug with Sabo­ten Bom­bers. [Angelo Salese]

Fixed mag­truck to use the alter­nate EEPROM. [R. Belmont]

Upda­ted drum­ma­nia 2nd mix and 2nd mix power up ver chds. [smf]

Adds latest US BIOS to the Naomi dri­ver. Adds EPR-21577G, ver­sion 1.70

[Gerald (COY), Dum­ping Union]

Added klud­ges to get racin force / open golf past the ini­tial check

screens with the TMS emu­la­tion ena­bled. [David Haywood]

Fixed an assert when using the 80188 CPU. [Dirk Best]

Verified/changed clocks on Black Heart. [Corrado Tomaselli]

Model 3 dri­ver upda­tes: [R. Belmont]

- Inte­rrupt con­tro­ller improved

- Fixed chip IDs for mag­truck and von254g

- Various notes for wor­king out addi­tio­nal issues

Remo­ved old drawgfx APIs after con­ver­ting the remai­ning dri­vers to

the new ones. [Atari Ace, Aaron Giles]

PPCDRC: Gene­rate some FPSCR flags [Phil Bennett]

New games added or pro­mo­ted from NOT_WORKING status

—————————————————

Hyper Bishi Bashi Champ (2 sets) [smf]

Bass Angler 2 (GE865 VER. JAA) [smf]

Laser Quiz [Mariusz Woj­cies­zek, stephh]

Laser Strixx 2 [Mariusz Woj­cies­zek, stephh]

Laser Quiz 2 [Mariusz Woj­cies­zek, stephh]

Magic Num­ber [Mariusz Woj­cies­zek, stephh]

Magic Pre­mium [Mariusz Woj­cies­zek, stephh]

New clo­nes added

—————-

E-Jan Saku­ra­sou (v1.2) [The Guru]

Bloody Roar 2 (World) [Brian Troha]

Super Bas­ket­ball (ver­sion I, encrypted)

[Mr Goodw­raith, Smit­dogg, Dum­ping Union]

Super Loco­mo­tive (Rev.A) [Team Japump]

Mario Bros. (US, Revi­sion F) [Mr Goodw­raith, Smit­dogg, Dum­ping Union]

Pae Wang Jeon Seol / Legend of Warrior (Korean cen­so­red) [Guru]

Fruits & Bunny (clone of Country Girl) [Tea­mEu­rope, Dum­ping Union]

Lost World (older) [Team Japump]

Cac­tus (clone of Sabo­ten Bombers)

[Tea­mEu­rope, Dum­ping Union, David Haywood]

Sun­set Riders (boot­leg of Mega­drive version)

[Gatinho, Smit­dogg, Dum­ping Union, David Haywood]

New games mar­ked as GAME_NOT_WORKING

————————————

Mah­jong Shi­sei­ka­tsu [Uki, Ali]

Skeet Shot [Phil Ben­nett, Andy Wel­burn, Angelo Salese]

Magi­cal Truck Adven­ture [R. Belmont]

0.132u2

——-

MAME­Tes­ters Bugs Fixed

———————-

- 02974: [Crash/Freeze] dmd­touch: Freeze/Hang of process

(Angelo Salese)

- 03278: [Game­play] steelwkr: Inser­ting a coin at cer­tain moments

during attract mode results in a bro­ken game. (Hau)

- 03276: [Sound] bang­ball, bal­cube, batl­bubl, dai­toa: Mis­sing sound

(Fabio Priuli)

- 03267: [Crash/Freeze] ara­bian, ara­biana: Game Hangs In demo or play

(Tafoid)

Source Chan­ges

————–

Added sound to bayrouteb2. [Angelo Salese]

Iden­ti­fied the main CPU in Pachi Fever [Oli­vier Gali­bert, Wil­bert Pol]

Fixed sprite flip­ping bits in Pro Sports [Angelo Salese]

Clea­ned up sexy­boom memory map. [Angelo Salese]

Iden­ti­fied the main CPU in Hit Poker [Oli­vier Galibert]

Fleshed out the MC68HC11 CPU core, adding sup­port for nume­rous new

opco­des and basic IRQ sup­port. [Angelo Salese]

Improved/fixed ROM names for Mor­tal Kom­bat 4. [Brian Troha]

Add correct keys for Sports Sho­ting USA and Ran­ger Mission

[Andreas Naive]

Added extre­mely rudi­men­tary Atmel 8-bit AVR CPU core, mis­sing most

opco­des and any attempt at pro­per cycle counts. [MooglyGuy]

Added PCB layout for Gaelco’s Bang!, correc­ted Bang! rom names and

minor correc­tion of Snow­board PCB layout [Brian Troha]

Fixed gfx deco­ding in Hit Poker [David Haywood]

Made some logic fixes to Hit Poker and sig­ni­fi­cantly impro­ved the

video. [Angelo Salese]

hachamf: redum­ped GFX mas­kROM and correc­ted file­name [Team Japump!!!]

Amiga AGA update [Mariusz Wojcieszek]

- fixed sprite data fetching and sprite colors

Cubo CD32 update [stephh]

- fixed inputs

- found why inputs are not read (pro­tec­tion ?), hac­ked to work now

Fixed PPCDRC inco­rrect ins­truc­tion check­sum order

[Phil Ben­nett, R Belmont]

Fixed break­points in the TMS9900 CPU core [Oli­vier Galibert]

Impro­ved sound and inputs in Mid­night Lan­ding. [Angelo Salese]

Impro­ved pro­tec­tion simu­la­tion for Brap / Sho­gun warriors, eliminating

the hard­co­ded table with the ini­tial pro­gram snip­pet in, get­ting it

from the rom ins­tead, and gene­rally clea­ning things up.

[David Hay­wood]

Added GALs to the Klax sets and fixed the ROM names. [Kevin Eshbach]

Upda­ted Bally Sente Spi­ker with the car­tridge type and added notice

that it has an undum­ped PAL. [Kevin Eshbach]

Added some infor­ma­tion to the Gott­lieb dri­ver about the board ids of

Q*Bert and M.A.C.H. 3 and the various known Gott­lieb assig­ned game

ids. [Kevin Eshbach]

Remo­ved Shoo­ting Mas­ter Unpro­tec­ted set since the ini­tial dump was

bad and tur­ned out to match the EVG revi­sion. [Kevin Eshbach]

Nor­ma­li­zed driver-specific dra­wing code to use the stan­dard parameter

orde­ring: bit­map, cli­prect, gfx, … Upda­ted most video dri­vers to

use the more modern drawgfx_* variants. Even­tually the generic

drawgfx will be depre­ca­ted, so please use the newer functions.

[Atari Ace]

Added casts to ensure pro­per values are pas­sed to the ctype.h

func­tions. [Juer­gen Buchmueller]

New games added or pro­mo­ted from NOT_WORKING status

—————————————————

Pro Sports [Angelo Salese]

Candy Puzzle [Mariusz Woj­cies­zek, stephh]

Harem Cha­llenge [Mariusz Woj­cies­zek, stephh]

New clo­nes added

—————-

High Impact Foot­ball (rev LA1 12/16/90)

[K. Lee, M. Joseph­son, Smitdogg]

Aste­roids (rev 4) [Andy Wel­burn, Dum­ping Union]

Lupin III (set 1) [Hau, Team Japump]

New games mar­ked as GAME_NOT_WORKING

————————————

Hit Poker [Angelo Salese]

0.132u1

——-

MAME­Tes­ters Bugs Fixed

———————-

- 03262: [DIP/Input] Dri­vers using TMS9928: Using any type of

fra­mes­kip cau­ses crash (Fabio Priuli)

- 03247: [DIP/Input] batt­les: Una­ble to locate input port ‘IN0’

(stephh)

- 03263: [Crash/Freeze] poly­play: Poly­Play crashes/exits with some

acces vio­la­tion (Fabio Priuli)

- 03255: [Com­pi­ling] Com­pile errors with GCC 4.4 (SDLMAME specific)

- 03251: [Sound] kin­gofb, ringkin3, ring­kinw: No sound out­put (Tafoid)

- 03237: [Crash/Freeze] bag­man, sbag­man and clo­nes: Error Message:

Dupli­cate save state regis­tra­tion entry (Tafoid)

- 03245: [DIP/Input] nitro­bal, gun­ball: Screen Flip­ped by default/

Input not allo­wed (Tafoid)

Source Chan­ges

————–

Fixed handsha­king sig­nals for PPI8255 modes 1/2, and mode 2 input

mask. [Curt Coder]

Added fra­me­buf­fer sup­port in 18 Holes Pro Golf. Fixed backgrounds

and added inputs. Decou­pled from btime. [Angelo Salese]

Adjus­ted sound com­mand desc­rip­tions for dkong to be clo­ser to the

other dri­vers, and added a mis­sing com­mand desc­rip­tion. [Kef Schecter]

Added SP0256 pinout. [Curt Coder]

Fixed colors in Jan-Oh [Angelo Salese]

Fixed seve­ral issues com­pi­ling with gcc 4.4. [R. Belmont]

Added Dip Loca­tions and made default set­tings chan­ges to match manuals

for Star Wars and The Empire Stri­kes back. [Tafoid]

Added irq ack sup­port in the rohga dri­ver, fixes cha­rac­ter selection

beha­viour in Wizard Fire. [Angelo Salese]

Fixed back­ground colors and impro­ved the graphics in Pro Soccer.

[Angelo Salese]

Refac­to­red MC6845 to use devcb and added cur­sor call­back (for MESS).

[Curt Coder]

Added basic gfx pal desc­ram­bling to liberate.c, and ena­bled sound

(memory map was disa­bled but it is actually good?) Fixed for good the

back­ground colors and added gfx rom read-back (helps a lot for the

tile-based spri­tes). Impro­ved pla­ya­bi­lity by twea­king IRQ generation.

[Angelo Sal­ses]

Added correct ROM names for eprom/eprom2. [Phil Bennett]

Made the 8237 dma con­tro­ller emu­la­tion more accu­rate by implementing

it as a state machine. Depre­ca­ted the dma8237_run_transfer function.

[Wil­bert Pol]

Upda­ted read­mes for ATOMISWAVE and TWINKLE hard­ware. [Guru]

Fixed prom hook-up in Dam­bus­ter. [Angelo Salese]

Twin­kle WIP: [R. Belmont]

- SPU board emu­la­tion impro­ve­ments (memory map, IRQ con­tro­ller, IDE,

RF5c400)

- Change 4th mix to use real dum­ped secu­rity don­gle data

Many graphics and logic fixes to Pro Sports. [Angelo Salese]

Deco­ded BG back­grounds in Pro Sports. [David Haywood]

Fixed a DECO16 CPU core bug that was cau­sing issues with Pro Bowling

part of Pro Sports. [Angelo Salese]

Imple­men­ted a new DECO CPU-16 opcode, used by Express Rai­der for

V-BLANK bit and a bunch of liberate.c games for TILT bit. Converted

Express Rai­der to use the DECO CPU-16 core ins­tead of the plain M6502.

[Angelo Salese]

Added BPROMs for Intru­der. [Yasuhiro Ogawa]

Total Vice now uses the correct boot ROM (same as Polystars).

[Phil Ben­nett]

Fixed Pro Ten­nis game­play and added basic back­ground hook-up.

[Angelo Salese]

Impro­ved pro­tec­tion simu­la­tion and docu­men­ta­tion for Sho­gun Warriors/

BRAP Boys. [David Haywood]

Pointer-ified the minx CPU core. [Atari Ace]

Impro­ved Sys­tem 16 boot­leg beha­viors, espe­cially with regards to

sprite ren­de­ring. [David Haywood]

New games added or pro­mo­ted from NOT_WORKING status

—————————————————

New Dou­ble Bet Mah­jong [alien_mame, Dum­ping Union]

Pro Soc­cer [Angelo Salese]

Steel Wor­ker [Hau, Chack’n, Dum­ping Union]

New clo­nes added

—————-

Give us a Break (6 ver­sions) [Anony­mous, alien_mame]

Dam­bus­ters (US, set2)

[N. Gar­nier, D. Beneke, J. Leyda, A. Cos­tin, W. Belk and Smitdogg]

Cruis’n Exo­tica (ver­sion 2.4) [K. Lee, Smitdogg]

Grand Stri­ker (Ame­ri­cas) [Claw­Grip, ShengLuc]

Best Lea­gue (World) [Claw­Grip, ShengLuc]

Grand Stri­ker 2 (Europe and Ocea­nia) [Claw­Grip, ShengLuc]

New games mar­ked as GAME_NOT_WORKING

————————————

Sports Shoo­ting USA [Guru]

Ran­ger Mis­sion [Guru]

beat­ma­nia IIDX [Guru]

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